The technology we are using

 

Virtual Reality is the protagonist in

the emergence of Greek History.

 

In the context of the project, a variety of technological challenges were addressed by expert researchers and executives in order to give the greatest possible part of the depiction of moments of Greek history.

3D laser scanning, photogrammetry, texturing, animation effects, motion modeling and interface through programming interfaces are some of the technological work done to complete this project and highlight all the material in the HTC virtual reality headsets.

 

 

The 3D scene

rendering

The creation of the 3D scenes was one of the most complex and important works of the project for the monument of the Tower of Ouranoupolis and the monument of Delos. The combination of many techniques (photogrammetry, laser scanning, UV mapping, texturing, painting, Unity configuration) was required until each scene could be completed and delivered in Unity asset bundle format and utilized by the developers in virtual reality technology. Historical references and information on elements of the time played an important role, so that the final depiction of the elements of the three-dimensional scenes is as realistic as possible in relation to the respective time and conditions.

The VR technology

tool & gadjets

The virtual reality masks of HTC & OCULUS were the main tools in which the whole implementation of the virtual reality application for the promotion of Greek History was implemented and tested. More specifically, the application was tested both for PC-VR based masks, such as the HTC Cosmos, HTC Vive Pro, Oculus Rift & Oculus Rift S as well as for stand alone VR masks such as the OCULUS QUEST & OCULUS QUEST 2 for which special optimization was made both in terms of programming and graphic analysis for 3D models and scenes.

The historic

library

Dozens of hours of research and information gathering for each historic site and monument were spent to produce the appropriate textual and multimedia material, in order to highlight the information and adapt it to the possibilities of virtual reality technology. The result of this effort is the creation of a new database that can be expanded and deepened for existing and new historic destinations within the platform.

Live the VR

adventure

 

in Greek Historic Paths

 

 

The implementation 

of a historic  route

storyboard

The platform and its connection to the virtual reality application, allows users to move from place to place, traveling between historical eras using the map tool. By selecting the respective location or monument, the user can create, receive information about the historical era and follow conceptual paths in Greek History or experience the selected space through the 360-degree multimedia material.